Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
10125
?
9801
?
6240
?
15031
?
6000
?
10210
?
5992
?
13224
?
25995
?
6634
Total damage to objectives
2831
3590
90
5564
1390
1037
24531
4044
7905
3633
Total damage to buildings
2831
0
90
3597
1059
1037
1417
2332
2609
3633
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Decimate (Q)

25xpressed

Crippling Strike (W)

57xpressed

Apprehend (E)

13xpressed

Noxian Guillotine (R)

2xpressed

?

Darius

Summoner spell

Most popular spells
?
?
49.3% WR(19661 Matches)
?
?
52.8% WR(2334 Matches)
Best starting option
Core items
?
?
?
53.89% WR3,476 Matches
Core build
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Darius
?
Sett
0.20KDA3.67
0.10%Kill Participation0.39%
6Vision Score5
10,125Damage Dealt10,210
57Max CS Advantage1
75CS in First 10 Minutes44

Minions have varying gold values depending on their type, and the CS gap results in an approximate 595 gold in your favor.

You could use this early advantage to purchase items like:

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2Max Level Lead1
Blue29,371G
Difference+6,612G
Red35,983G
?
5,531G
?
6,404G
?
3,698G
?
8,538G
?
5,200G
316G
1,049G
3,893G
1,056G
298G
5,847G
?
7,453G
?
7,591G
?
9,594G
?
5,498G
?